Quick Builds - Lancer

Author: Majin Evelyn

Table of contents
  1. Introduction
    1. GMS
    2. IPS-N
    3. SSC
    4. Horus
    5. HA
  2. Conclusion

Introduction

Ever wanted to jump into a new frame, but not sure how? In this article you’ll find a straightforward jumping off point for every frame in the game at LL3 and LL6. Each LL6 build is designed to be able to be achieved by the LL3 build through the default Reallocating Points rules in the Core Rulebook at each level up.

These two points should give you a good picture of how to build each frame, and leave open further expression at later levels. The LL3 and 6 builds for each build will be optimal or near to it for each frame, in my opinion, but with a slant towards general applicability and a simpler gameplan. There are still some complicated builds contained here, but you’ll be able to take any of them into any party or mission type and have plenty of capacity to perform well.

After each frame, you’ll find a short description of the build, with some suggested strategies and play patterns.

Use the table of contents or Control-F to help you navigate by manufacturer to your frame of choice.

Frames

GMS

Chomolungma

-- GMS Chomolungma @ LL3 --
[ LICENSES ]
  HA Sunzi 1, HORUS Goblin 1, IPS-N Drake 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, Empath 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:8 EDEF:11 SENSE:15 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
  FLEX MOUNT: Missile Rack / Missile Rack
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Blink Charges x4, Turret Drones x4, EVA Module
-- GMS Chomolungma @ LL6 --
[ LICENSES ]
  HORUS Goblin 1, IPS-N Vlad 2, HA Sunzi 1, IPS-N Drake 1, IPS-N Caliban 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Walking Armory 2, Empath 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:28 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:+3 LIMITED:+1
  SPD:4 EVA:8 EDEF:12 SENSE:15 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
  FLEX MOUNT: Impaler Nailgun (Supermassive Mod)
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Blink Charges x4, Turret Drones x4, EVA Module, Armament Redundancy

A veritable toolbox of control options, with a powerful suite of weapons for Skirmishing (Assault Cannon) and defending yourself (Impaler Nailgun). Use Blink Charges as grenades and the Prospector talent to move your team vast distances.

I wrote a much more extensive guide on Chomolungma, all the way from LL0 to 12 here.

Everest

-- GMS Everest @ LL3 --
[ LICENSES ]
  HA Sherman 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Tactician 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  FLEX MOUNT: Missile Rack / Missile Rack
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Redundant Systems Upgrade x2, ASURA-Class NHP x2
-- GMS Everest @ LL6 --
[ LICENSES ]
  HA Sherman 3, HORUS Balor 2, IPS-N Drake 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
  Tactician 3, Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:7
  TECH ATK:0 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  MAIN MOUNT: Assault Cannon
  FLEX MOUNT: Missile Rack / Missile Rack
  HEAVY MOUNT: Heavy Machine Gun (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x3, ASURA-Class NHP x3

A straightforward take on the classic build, Asura HMG Everest. On your “Nova” turns, with Asura, Initiative, and Overcharge, you can shoot your Heavy Machine Gun four times. Make use of Tactician 3’s flank to finish off targets and move yourself even more with Skirmisher 2. If you’re close enough, you can even use your Fuel Rod Gun with flank instead to clear some heat.

Sagarmatha

-- GMS Sagarmatha @ LL3 --
[ LICENSES ]
  SSC Metalmark 1, HA Gilgamesh 1, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Heavy Gunner 3, Skirmisher 2, Crack Shot 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  FLEX MOUNT: Missile Rack / Missile Rack
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Blink Charges x4, Emergency Repair Module x2, Reactive Weave, Flash Charges x3
-- GMS Sagarmatha @ LL6 --
[ LICENSES ]
  IPS-N Tortuga 1, SSC Metalmark 1, HA Gilgamesh 1, HA Sunzi 1, IPS-N Nelson 2
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Heavy Gunner 3, Vanguard 3, Skirmisher 2, Crack Shot 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:0 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  FLEX MOUNT: Assault Rifle
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Blink Charges x5, Emergency Repair Module x3, Reactive Weave, Flash Charges x4, Armor-Lock Plating

A brick wall, with solid off-turn pressure that retains some damage potential. You have a solid Skirmish with Overpower Caliber’d Legionnaire Battle Rifle. Heavy Gunner with Flash Charges can heavily lock down a few targets, as in order to get back their line of sight, they’ll have to move in a way that triggers Heavy Gunner. LBR’s knockback can push them back into the Flash Charge zone. Use Crack Shot when you don’t need to move, Blink Charges when you do, and Brace once per scene when you get threatened.

IPS-N

Blackbeard

-- IPS-N Blackbeard @ LL3 --
[ LICENSES ]
  IPS-N Blackbeard 2, IPS-N Nelson 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Duelist 3, Pankrati 2, Executioner 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:22 ARMOR:1
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:-2 LIMITED:+1
  SPD:5 EVA:8 EDEF:6 SENSE:5 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: War Pike
  MAIN MOUNT: Chain Axe
  HEAVY MOUNT: Nanocarbon Sword // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Bulwark Mods, Synthetic Muscle Netting, Rapid Burst Jump Jet System
-- IPS-N Blackbeard @ LL6 --
[ LICENSES ]
  IPS-N Blackbeard 2, IPS-N Nelson 2, IPS-N Tortuga 1, HA Gilgamesh 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Duelist 3, Vanguard 3, Pankrati 2, Executioner 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:30 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:-2 LIMITED:+2
  SPD:5 EVA:8 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: War Pike
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Nanocarbon Sword (Thermal Charge) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Bulwark Mods, Synthetic Muscle Netting, Emergency Repair Module x3

Your typical turn plan is as follows:

  • Barrage starting with War Pike, from up to range 5
  • Free Action Grapple from Duelist 3
  • You’re pulled adjacent to the target
  • End Barrage with Nanocarbon Sword, with Accuracy from Pankrati 1 Use Pankrati 2 to get into range for this Barrage, Vanguard 3 DSAS for off-turn pressure, and Emergency Repair Module when you get sufficiently threatened.

Caliban

-- IPS-N Caliban @ LL3 --
[ LICENSES ]
  IPS-N Caliban 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:14 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:-2 LIMITED:+1
  SPD:3 EVA:8 EDEF:8 SENSE:3 SAVE:13
[ WEAPONS ]
  Integrated: HHS-075 “Flayer” Shotgun
  HEAVY MOUNT: Hammer U-RPL // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, Spike Charges x3
-- IPS-N Caliban @ LL6 --
[ LICENSES ]
  IPS-N Caliban 2, HA Sunzi 1, SSC Atlas 2, IPS-N Nelson 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:7
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:8 EDEF:8 SENSE:3 SAVE:14
[ WEAPONS ]
  Integrated: HHS-075 “Flayer” Shotgun
  Integrated: Fuel Rod Gun
  HEAVY MOUNT: Hammer U-RPL // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x5, Jäger Kunst I, Bulwark Mods

A straightforward striker with a slew of mobility options, along with off-turn pressure. Most turns will involve Skirmishing your Hammer U-RPL, along with a second quick action like Warp Grenades.

Drake

-- IPS-N Drake @ LL3 --
[ LICENSES ]
  IPS-N Drake 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Prospector 3, Skirmisher 2, House Guard 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:16 ARMOR:3
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:3 EVA:6 EDEF:6 SENSE:10 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Shotgun
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Blink Charges x4, Argonaut Shield, EVA Module
-- IPS-N Drake @ LL6 --
[ LICENSES ]
  IPS-N Drake 2, IPS-N Tortuga 1, HA Sunzi 1, HA Gilgamesh 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Prospector 3, Skirmisher 2, House Guard 1
[ STATS ]
  HULL:3 AGI:2 SYS:0 ENGI:3
  STRUCTURE:4 HP:24 ARMOR:3
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Blink Charges x4, Emergency Repair Module x2, Bulwark Mods, Argonaut Shield

In order to reliably make use of Argonaut Shield, this build uses Prospector 3 along with Warp Grenades and Skirmisher 2 to move itself and allies forward, and stay close to them. While your Core Active is in use, Bracing with Emergency Repair Module is even more powerful an option.

Empakaai

-- IPS-N Empakaai @ LL3 --
[ LICENSES ]
  IPS-N Blackbeard 2, IPS-N Nelson 1
[ CORE BONUSES ]
  Reinforced Frame
[ TALENTS ]
  Executioner 3, Pankrati 2, Brawler 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:25 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:-2 LIMITED:+1
  SPD:4 EVA:7 EDEF:6 SENSE:5 SAVE:12
[ WEAPONS ]
  Integrated: COLOSSUS TERMO-UNGUIS
  HEAVY MOUNT: Heavy Melee Weapon
  FLEX MOUNT: Chain Axe
[ SYSTEMS ]
  Personalizations, Synthetic Muscle Netting, Bulwark Mods, Rapid Burst Jump Jet System, Armament Redundancy
-- IPS-N Empakaai @ LL6 --
[ LICENSES ]
  IPS-N Blackbeard 2, IPS-N Nelson 1, IPS-N Raleigh 3
[ CORE BONUSES ]
  Reinforced Frame, Overpower Caliber
[ TALENTS ]
  Executioner 3, Pankrati 2, Nuclear Cavalier 2, Brawler 1, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:28 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:4 EVA:7 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated: COLOSSUS TERMO-UNGUIS
  HEAVY MOUNT: Kinetic Hammer (UNCLE-Class Comp/Con) // Overpower Caliber
  FLEX MOUNT: Chain Axe
[ SYSTEMS ]
  Personalizations, Synthetic Muscle Netting, Bulwark Mods, Armament Redundancy

The grappling demon itself, Empakaai. On each turn, Barrage your Collossus Termo-Unguis, utilizing Backswing Cut and No Escape to brutalize and Grapple as many enemies as you can. Then, with Pankrati 1 and Brawler 1, your UNCLE-Class Comp/Con’d Kinetic Hammer will attack without inaccuracy against grappled targets as a free action. Beware, you will likely draw much ire from your GM, as this is a notoriously powerful frame and build.

Kidd

-- IPS-N Kidd @ LL3 --
[ LICENSES ]
  IPS-N Kidd 2, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Grease Monkey 3, Empath 2, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:2
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:+1 LIMITED:+1
  SPD:6 EVA:6 EDEF:12 SENSE:8 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, Field-Approved, Brass Ignorant Modifications, PEBCAC, Blink Charges x4, EVA Module
-- IPS-N Kidd @ LL6 --
[ LICENSES ]
  IPS-N Kidd 2, IPS-N Drake 1, HA Gilgamesh 2, HORUS Minotaur 1
[ CORE BONUSES ]
  Reinforced Frame, Overpower Caliber
[ TALENTS ]
  Grease Monkey 3, Leader 3, Empath 2, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:+1 LIMITED:+2
  SPD:6 EVA:6 EDEF:12 SENSE:8 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: Assault Cannon // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x5, Utility Drone x4, Viral Logic Suite, Field-Approved, Brass Ignorant Modifications, PEBCAC, Emergency Repair Module x3

A classic Support/Controller, you will be aiming to build up 5 Jolly Roger Charges for Swindle every combat. Therefore, most turns will involve placing one of your available deployables, then using a tech action on an ally. At LL6, you can accomplish this by deploying a Utility Drone, then targeting it with Logic Bomb from Viral Logic Suite. This forces the enemies to make the save against Slowed with difficulty.

Lancaster

-- IPS-N Lancaster @ LL3 --
[ LICENSES ]
  IPS-N Lancaster 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, Empath 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:14 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:11
  TECH ATK:+2 LIMITED:+1
  SPD:6 EVA:8 EDEF:9 SENSE:8 SAVE:12
[ WEAPONS ]
  Integrated: Latch Drone
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Turret Drones x4, Type-3 Projected Shield, Rapid Burst Jump Jet System
-- IPS-N Lancaster @ LL6 --
[ LICENSES ]
  IPS-N Lancaster 3, HORUS Goblin 1, IPS-N Drake 1, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Prospector 3, Leader 3, Empath 2, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:24 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:12
  TECH ATK:+3 LIMITED:+1
  SPD:6 EVA:8 EDEF:10 SENSE:8 SAVE:13
[ WEAPONS ]
  Integrated: Latch Drone
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, H0R_OS System Upgrade I, Aceso Stabilizer x4, Turret Drones x4

8 Sensors might not seem like much to hack with, but with speed 6 you should often have targets available to use Eject Power Cores on. Use your Assault Cannon to finish off low targets, and use your other available systems to support your team. Avoid using Latch Drone, it’s almost never worth the action cost.

Nelson

-- IPS-N Nelson @ LL3 --
[ LICENSES ]
  IPS-N Nelson 2, IPS-N Tortuga 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Duelist 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:11 EDEF:7 SENSE:5 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Deck-Sweeper Automatic Shotgun
  MAIN/AUX MOUNT: War Pike (Thermal Charge) / Pistol // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Rapid Burst Jump Jet System, Bulwark Mods, Custom Paint Job
-- IPS-N Nelson @ LL6 --
[ LICENSES ]
  IPS-N Nelson 2, IPS-N Tortuga 1, HA Sunzi 2, HA Gilgamesh 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 2, Skirmisher 2, Duelist 1, Spaceborn 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:13 EDEF:7 SENSE:5 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Deck-Sweeper Automatic Shotgun
  MAIN/AUX MOUNT: War Pike (Thermal Charge) / Pistol // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Rapid Burst Jump Jet System, Blinkspace Tunneler, Emergency Repair Module x2

With Blinkspace Tunneler, Spaceborn 1, and Overcharge, you can get into Danger Zone on round 1 guaranteed. By Boosting and then Skirmishing on that turn, you’ll move 19 Spaces without Core Active, and 25 Spaces with it (As well as hitting one target very hard). Blinkspace Tunneler lets your allies follow you wherever you’ve gone at the end of that turn, but I don’t recommend using it after round 1, as enemies can use it to follow you too. Outside of this rollout, you’re a very mobile and versatile Striker that’s very hard to pin down with Vanguard 3 and Skirmisher 2 along with your Skirmisher frame trait.

Raleigh

-- IPS-N Raleigh @ LL3 --
[ LICENSES ]
  IPS-N Raleigh 2, HA Gilgamesh 1
[ CORE BONUSES ]
  Integrated Weapon
[ TALENTS ]
  Gunslinger 3, Heavy Gunner 3
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:-1 LIMITED:+1
  SPD:4 EVA:8 EDEF:7 SENSE:10 SAVE:12
[ WEAPONS ]
  Integrated: M35 Mjolnir
  INTEGRATED WEAPON: Missile Rack
  AUX/AUX MOUNT: Missile Rack / Nexus (Light)
  FLEX MOUNT: Missile Rack / Missile Rack
  HEAVY MOUNT: Legionnaire Battle Rifle
[ SYSTEMS ]
  Armament Redundancy, Personalizations, “Roland” Chamber, Turret Drones x4
-- IPS-N Raleigh @ LL6 --
[ LICENSES ]
  IPS-N Raleigh 2, HA Gilgamesh 1, HORUS Gorgon 3
[ CORE BONUSES ]
  Integrated Weapon, Auto-Stabilizing Hardpoints
[ TALENTS ]
  Gunslinger 3, Heavy Gunner 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:5
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:4 EVA:8 EDEF:7 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: M35 Mjolnir
  INTEGRATED WEAPON: Nexus (Light)
  AUX/AUX MOUNT: Missile Rack / Missile Rack
  FLEX MOUNT: Missile Rack / Missile Rack
  HEAVY MOUNT: Legionnaire Battle Rifle // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, “Roland” Chamber, SCYLLA-Class NHP

Missile Racks are easy to utilize for this Gunslinger Raleigh, as they are longer range than Hand Cannons and can easily trigger Gunslinger 3 every turn. Make sure you use the Integrated Nexus (Light) for Gunslinger 2, and for hitting low E-Defense targets very hard with Gunslinger 3. On your Full Metal Jacket Turn, use Heavy Gunner 3 and Scylla to shoot your Legionnaire Battle Rifle with your Reactions.

Störtebeker

-- IPS-N Störtebeker @ LL3 --
[ LICENSES ]
  IPS-N Blackbeard 1, IPS-N Raleigh 2
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Combined Arms 3, Skirmisher 2, Duelist 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:16 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:7 SENSE:8 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Chain Axe
  FLEX MOUNT: Hand Cannon / Hand Cannon
  HEAVY MOUNT: Bolt Thrower // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, “Roland” Chamber, Rapid Burst Jump Jet System
-- IPS-N Störtebeker @ LL6 --
[ LICENSES ]
  IPS-N Blackbeard 1, IPS-N Raleigh 2, IPS-N Caliban 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Combined Arms 3, Vanguard 3, Skirmisher 2, Duelist 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:7
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:10 EDEF:7 SENSE:8 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Chain Axe
  FLEX MOUNT: Hand Cannon / Hand Cannon
  HEAVY MOUNT: HHS-155 CANNIBAL (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, “Roland” Chamber, Rapid Burst Jump Jet System

One of the highest damage output Strikers, Störtebeker’s typical turn plan is as follows:

  • Barrage Chain Axe and (Bolt Thrower/Cannibal) on Round 1 to unload your ranged Heavy weapon
  • On subsequent rounds, Skirmish Chain Axe, hopefully critting (or using Truesilver/Overcharge if you don’t)
  • Reprisal with your Heavy Ranged Weapon, getting another Skirmisher 2 trigger The Hand Cannons are mostly there as Overwatch weapons, but they can be destroyed first if you get Weapons Down as a Structure Damage result twice.

Taraxacum

-- IPS-N Taraxacum @ LL3 --
[ LICENSES ]
  IPS-N Lancaster 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Tactician 2, Nuclear Cavalier 2, Orator 1, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:14 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:6 EVA:10 EDEF:9 SENSE:15 SAVE:12
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, Type-3 Projected Shield, H0R_OS System Upgrade I, Custom Paint Job, Manipulators
-- IPS-N Taraxacum @ LL6 --
[ LICENSES ]
  IPS-N Lancaster 2, HORUS Goblin 1, SSC Emperor 2, IPS-N Drake 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Tactician 2, Empath 2, Nuclear Cavalier 2, Orator 1, Drone Commander 1, Field Analyst 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:24 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:+3 LIMITED:+1
  SPD:6 EVA:10 EDEF:10 SENSE:15 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, Type-3 Projected Shield, H0R_OS System Upgrade I, Shahnameh x4, Manipulators

A flying toolbox controller/support with a few unique tools, namely sharing your line of sight and Sensors with Relay Coupling. The simplest way we can achieve that is by using Type-3 Projected Shield on an ally as a protocol, but Shahnameh or Puppet Systems will also do it. With your speed and flight, you can extend the effective range of your allies across a large portion of the map.

Aside from this powerful gimmick, we also have in-built Anti-Invisibility features and a strong set of other general tools in our toolbox. Tactician 2 lets us weaponize our flight even harder by making our Assault Cannon shoot with Accuracy, when the situation calls for damage.

Tortuga

-- IPS-N Tortuga @ LL3 --
[ LICENSES ]
  IPS-N Tortuga 2, HORUS Goblin 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Tactician 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:+2 LIMITED:+1
  SPD:3 EVA:6 EDEF:11 SENSE:15 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Type-3 Projected Shield, EVA Module, Custom Paint Job
-- IPS-N Tortuga @ LL6 --
[ LICENSES ]
  IPS-N Tortuga 2, HORUS Goblin 1, HA Sunzi 1, SSC Metalmark 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Tactician 3, Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:8
  TECH ATK:+3 LIMITED:+1
  SPD:3 EVA:6 EDEF:12 SENSE:15 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Blink Charges x4, Flash Charges x3, Bulwark Mods

Tom Bloom’s favorite mech, the Tortuga is one of the best at Skirmishing along with Hacking. It has one of the best off-turn pressure toolkits in the game thanks to Sentinel and its Core Power. Vanguard 3 DSAS is what is usually thought of for Tortuga’s off-turn pressure, but Tactician 3 with Heavy Machine Gun is often even more powerful. Aside from this, we have strong movement thanks to Blink Charges (which you can get extra value out of as a Size 2 mech), Prospector, and Skirmisher 2. Flash Charges can be used when you Immobilize targets while your Core Active is in use.

Vlad

-- IPS-N Vlad @ LL3 --
[ LICENSES ]
  IPS-N Vlad 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:-2 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
  MAIN MOUNT: Impaler Nailgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Blink Charges x4, Accelerate, Armament Redundancy
-- IPS-N Vlad @ LL6 --
[ LICENSES ]
  IPS-N Vlad 2, HA Gilgamesh 1, HA Sunzi 1, SSC Metalmark 1, IPS-N Caliban 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Heavy Gunner 3, Walking Armory 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
  MAIN MOUNT: Impaler Nailgun (Supermassive Mod)
  HEAVY MOUNT: Legionnaire Battle Rifle // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Blink Charges x5, Flash Charges x4, Emergency Repair Module x3

Vlad Shreds when it Immobilizes, and Vanguard 3 and Heavy Gunner 3 can easily apply Immobilize. Make use of Flash Charges with Heavy Gunner to keep enemies locked down, and use Jager Rounds on Nailgun Overwatches to further control enemies.

Zheng

-- IPS-N Zheng @ LL3 --
[ LICENSES ]
  IPS-N Tortuga 1, IPS-N Zheng 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Pankrati 2, Executioner 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:-2 LIMITED:+1
  SPD:3 EVA:9 EDEF:6 SENSE:3 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Tempest Charged Blade // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Type-I Flight System, Total Strength Suite I, EVA Module
-- IPS-N Zheng @ LL6 --
[ LICENSES ]
  IPS-N Tortuga 1, IPS-N Zheng 2, IPS-N Nelson 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Executioner 3, Vanguard 3, Pankrati 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:28 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:8
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:9 EDEF:6 SENSE:3 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Tempest Charged Blade (Thermal Charge) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x5, Bulwark Mods

The complexity in this build comes from tracking Xiaoli’s Ingenuity charges and using them to damage enemies with terrain. Otherwise, your plan is simple and effective - get in, Barrage with your TCB, and Overwatch anyone that approaches with your DSAS.

Look here for shep’s much more detailed TCB Zheng guide, Snow on the Sand.

SSC

Amber Phantom

-- SSC Amber Phantom @ LL3 --
[ LICENSES ]
  SSC Metalmark 2, HORUS Pegasus 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Nuclear Cavalier 2, Skirmisher 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:16 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:12 EDEF:6 SENSE:10 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Assault Rifle
  MAIN/AUX MOUNT: Smartgun / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Turret Drones x4, Type-3 Projected Shield
-- SSC Amber Phantom @ LL6 --
[ LICENSES ]
  SSC Metalmark 2, HORUS Pegasus 1, HA Sunzi 1, HA Saladin 2
[ CORE BONUSES ]
  Overpower Caliber, Superior by Design
[ TALENTS ]
  Prospector 3, Nuclear Cavalier 2, Skirmisher 2, Empath 2
[ STATS ]
  HULL:5 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:23 ARMOR:0
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:12 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Assault Rifle
  MAIN/AUX MOUNT: Smartgun / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Flash Anchor, Blink Charges x4, EVA Module

Use your Core Active to coordinate a strong “nova” turn with your allies. Otherwise, plan your turn so you can land a damage stacked Smartgun Skirmish in combination with one of your other available quick actions to move your team. Between your innate evasion and Flash Anchor, you’ll be hard to pin down.

Atlas

-- SSC Atlas @ LL3 --
[ LICENSES ]
  SSC Atlas 2, IPS-N Blackbeard 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Duelist 3, Pankrati 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:3
  TECH ATK:-2 LIMITED:+1
  SPD:6 EVA:12 EDEF:6 SENSE:3 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Chain Axe // Overpower Caliber
  MAIN MOUNT: Charged Blade
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Jäger Kunst I, Synthetic Muscle Netting, EVA Module
-- SSC Atlas @ LL6 --
[ LICENSES ]
  SSC Atlas 3, IPS-N Blackbeard 1, IPS-N Nelson 2
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Duelist 3, Engineer 3, Pankrati 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:-2 LIMITED:+2
  SPD:6 EVA:12 EDEF:6 SENSE:3 SAVE:13
[ WEAPONS ]
  Integrated: Prototype Weapon III
  FLEX MOUNT: Chain Axe (Thermal Charge) // Overpower Caliber
  MAIN MOUNT: Charged Blade
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Jäger Kunst I, Synthetic Muscle Netting

In order to get the bonus damage from Finishing Blow, your usual turn plan will be:

  • Barrage starting with Chain Axe
  • Free action Ram from Duelist 3
  • End Barrage with Prototype Weapon
    Try to use your high mobility to target low evasion Controller NPCs that likely won’t be immune to Prone anyway. These NPCs generally have high E-Defense, so we’ll choose Tweaked Optics and Stripped Reactor Shielding for our Engineer 2 options, as we don’t want to make our Prototype Weapon Smart.

Black Witch

-- SSC Black Witch @ LL3 --
[ LICENSES ]
  SSC Black Witch 2, IPS-N Drake 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:12 SENSE:15 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Ferrous Lash, ICEOUT Drone x3, Turret Drones x4, Perimeter Command Plate
-- SSC Black Witch @ LL6 --
[ LICENSES ]
  SSC Black Witch 2, IPS-N Drake 1, IPS-N Kidd 2, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Prospector 3, Skirmisher 2, Empath 2, Drone Commander 1, House Guard 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:10 EDEF:12 SENSE:15 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Ferrous Lash, Turret Drones x5, Field-Approved, Brass Ignorant Modifications, Blink Charges x5

A bulky generalist, this Black Witch moves its team and supports them with Turret Drones, FABIM, and light control with Ferrous Lash.

Death’s Head

-- SSC Death’s Head @ LL3 --
[ LICENSES ]
  SSC Death’s Head 2, HORUS Goblin 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Technophile 3, Siege Specialist 2, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:3
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:20 SAVE:12
[ WEAPONS ]
  MAIN/AUX MOUNT: Vulture DMR / Nexus (Light)
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Enlightenment-Class NHP, Personalizations, H0R_OS System Upgrade I, Core Siphon, Turret Drones x4, High-Stress Mag Clamps 
-- SSC Death’s Head @ LL6 --
[ LICENSES ]
  IPS-N Drake 3, SSC Death’s Head 2, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Technophile 3, Black Thumb 2, Nuclear Cavalier 2, Siege Specialist 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:12 EDEF:8 SENSE:20 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Leviathan Heavy Assault Cannon // Overpower Caliber
[ SYSTEMS ]
  Enlightenment-Class NHP, Armament Redundancy, Personalizations, Accelerate, Core Siphon, Blink Charges x4

Death’s Head is very good at shooting a ranged weapon, but it also happens to have 20 sensors, the highest in the game. Until we can get access to the highly damaging LHAC at LL6, we’ll make use of those high sensors with H0R_OS I invades in conjunction with HMG Skirmishes. Technophile 3 + Blackthumb 2 will keep you Heat neutral while shooting the LHAC. Siege Specialist 2 still triggers upon firing the LHAC, giving you a little extra movement while Slowed.

Dusk Wing

-- SSC Dusk Wing @ LL3 --
[ LICENSES ]
  SSC Dusk Wing 2, HORUS Lich 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Tactician 2, Skirmisher 2, Drone Commander 1, Ace 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:4
  TECH ATK:+1 LIMITED:+1
  SPD:6 EVA:12 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  AUX/AUX MOUNT: Nexus (Light) / Nexus (Light)
  FLEX MOUNT: Unraveler // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Flicker Field Projector, Turret Drones x4, Armament Redundancy, Wandering Nightmare, Type-3 Projected Shield
-- SSC Dusk Wing @ LL6 --
[ LICENSES ]
  SSC Dusk Wing 2, IPS-N Kidd 2, HORUS Lich 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Orator 3, Tactician 2, Skirmisher 2, Drone Commander 1, Ace 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+1 LIMITED:+2
  SPD:6 EVA:12 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  AUX/AUX MOUNT: Nexus (Light) / Nexus (Light)
  FLEX MOUNT: Unraveler // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Field-Approved, Brass Ignorant Modifications, Flicker Field Projector, Turret Drones x5, PEBCAC, Armament Redundancy

A flying, fast support with a stacked Unraveler to finish off targets your Strikers have gotten low.

Emperor

-- SSC Emperor @ LL3 --
[ LICENSES ]
  SSC Emperor 2, HORUS Goblin 1
[ CORE BONUSES ]
  Integrated Weapon
[ TALENTS ]
  Tactician 3, Skirmisher 2, Walking Armory 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:8 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:3
  TECH ATK:+1 LIMITED:+1
  SPD:5 EVA:10 EDEF:8 SENSE:15 SAVE:13
[ WEAPONS ]
  Integrated: Marathon Arc Bow
  INTEGRATED WEAPON: Nexus (Light)
  MAIN MOUNT: Assault Rifle
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Shahnameh x4, Armament Redundancy, Turret Drones x4
-- SSC Emperor @ LL6 --
[ LICENSES ]
  SSC Emperor 2, HORUS Goblin 2, HA Sunzi 1, HORUS Lich 1
[ CORE BONUSES ]
  Integrated Weapon, The Lesson of the Open Door
[ TALENTS ]
  Tactician 3, Grease Monkey 3, Skirmisher 2, Walking Armory 1
[ STATS ]
  HULL:3 AGI:0 SYS:2 ENGI:3
  STRUCTURE:4 HP:10 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:3
  TECH ATK:+3 LIMITED:+1
  SPD:5 EVA:10 EDEF:10 SENSE:15 SAVE:16
[ WEAPONS ]
  Integrated: Marathon Arc Bow
  INTEGRATED WEAPON: Nexus (Light)
  MAIN MOUNT: Unraveler
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, H0R_OS System Upgrade II, Shahnameh x4, Blink Charges x4

Emperor is all about the Arcbow, and leveraging your Controller stats. Tactician 3 doesn’t halve the overshield you apply or the damage/overshield from your Core Active. Typical turns involve an Arcbow Skirmish plus an Invade, another control action, or Shahnameh. Don’t forget to use Skirmisher 2 to get the best Arcbow Line angles you can.

Metalmark

-- SSC Metalmark @ LL3 --
[ LICENSES ]
  SSC Metalmark 2, IPS-N Tortuga 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:16 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:10 EDEF:6 SENSE:10 SAVE:12
[ WEAPONS ]
  AUX/AUX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Turret Drones x4, Type-3 Projected Shield, Rapid Burst Jump Jet System
-- SSC Metalmark @ LL6 --
[ LICENSES ]
  SSC Metalmark 2, IPS-N Tortuga 1, HA Sunzi 1, IPS-N Kidd 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Empath 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:6
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:10 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
  AUX/AUX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Field-Approved, Brass Ignorant Modifications, Blink Charges x5, Turret Drones x5

Metalmark is quite the generic striker, but this build deviates from that a bit by leveraging its decent Sensors. You can FABIM allies or place Turret Drones from range 10 after taking your Union-mandated HMG Skirmish. Opportunistically use Soft Cover in your terrain to take advantage of your frame trait.

Monarch

-- SSC Monarch @ LL3 --
[ LICENSES ]
  SSC Monarch 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Skirmisher 2, Nuclear Cavalier 2, Spaceborn 1, Prospector 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+2 LIMITED:+1
  SPD:5 EVA:8 EDEF:9 SENSE:15 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Gandiva Missiles // Overpower Caliber
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Type-3 Projected Shield, Manipulators
-- SSC Monarch @ LL6 --
[ LICENSES ]
  SSC Monarch 2, SSC Metalmark 1, HORUS Goblin 1, HORUS Pegasus 2
[ CORE BONUSES ]
  Overpower Caliber, The Lesson of the Held Image
[ TALENTS ]
  Heavy Gunner 3, Skirmisher 2, Nuclear Cavalier 2, Spaceborn 1, Stormbringer 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Gandiva Missiles // Overpower Caliber
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Eye of HORUS, Flash Charges x3

Most of your turns will include a Gandiva Skirmish and an Invade, but at LL6 you’ll have a few more tools. Eye of a HORUS defeats a number of pesky NPCs (don’t forget it lasts 2 rounds effectively), and Heavy Gunner + Flash Charges provide some powerful control. Heavy Gunner requires Line of Sight for the Covering Fire Quick Action, but the following Reaction attack does not. Since Gandiva Missiles have Seeking, you can run behind cover after you’ve applied Covering Fire, and still shoot around the cover if the targets try to move.

Mourning Cloak

-- SSC Mourning Cloak @ LL3 --
[ LICENSES ]
  IPS-N Nelson 1, SSC Mourning Cloak 2
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Hunter 3, Skirmisher 2, Duelist 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:4
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:12 EDEF:6 SENSE:15 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Fold Knife / Fold Knife
  MAIN/AUX MOUNT: War Pike / Fold Knife // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Bulwark Mods, Singularity Motivator, Hunter Logic Suite, EVA Module
-- SSC Mourning Cloak @ LL6 --
[ LICENSES ]
  IPS-N Nelson 2, SSC Mourning Cloak 2, IPS-N Caliban 1, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Hunter 3, Skirmisher 2, Pankrati 2, Duelist 1, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:12 EDEF:6 SENSE:15 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Fold Knife / Fold Knife
  MAIN/AUX MOUNT: War Pike (Thermal Charge) / Fold Knife (Supermassive Mod) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Bulwark Mods, Blink Charges x5

By first attacking with the Supermassive Fold Knife, we can use Knockback to isolate targets to get our damage trait on the War Pike. Range 5 thrown weapons with several movement tools makes this build very versatile in its method of attack.

Orchis

-- SSC Orchis @ LL3 --
[ LICENSES ]
  SSC Black Witch 2, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, Walking Armory 2, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:-1 LIMITED:+1
  SPD:5 EVA:10 EDEF:10 SENSE:10 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, Ferrous Lash, Turret Drones x4, EVA Module
-- SSC Orchis @ LL6 --
[ LICENSES ]
  IPS-N Caliban 1, IPS-N Drake 1, SSC Black Witch 2, HA Sunzi 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Walking Armory 3, Prospector 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:5 EVA:10 EDEF:10 SENSE:10 SAVE:15
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon (Supermassive Mod) / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x5, Ferrous Lash, Bulwark Mods, Turret Drones x5

While this Orchis is mostly a Controller and Movement support, Supermassive Assault Cannon is a solid damage tool that happens to give you control and easy ways to trigger Hunting Eagle.

Swallowtail

-- SSC Swallowtail @ LL3 --
[ LICENSES ]
  SSC Swallowtail 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Spotter 3, Drone Commander 1, Prospector 1, House Guard 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:14 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:+2 LIMITED:+1
  SPD:6 EVA:10 EDEF:11 SENSE:20 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Autopod // Overpower Caliber
  AUX/AUX MOUNT: Missile Rack / Missile Rack
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Lotus Projector, Turret Drones x4
-- SSC Swallowtail @ LL6 --
[ LICENSES ]
  SSC Swallowtail 2, HORUS Goblin 1, HA Saladin 2, HA Sunzi 1
[ CORE BONUSES ]
  Overpower Caliber, Superior by Design
[ TALENTS ]
  Spotter 3, Leader 3, Drone Commander 1, Prospector 1, House Guard 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:+3 LIMITED:+1
  SPD:6 EVA:10 EDEF:12 SENSE:20 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Autopod // Overpower Caliber
  AUX/AUX MOUNT: Missile Rack / Missile Rack
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Lotus Projector, Flash Anchor, Blink Charges x4

When you’re able, stand still and deliver Lock Ons while Invisible, as close to allies as you can for Spotter usage with your Autopod. When you can’t, use Prospector and Blink Charges to get you and your team to a viable spot for you. Fill the rest with H0R_OS I invades and drone support.

Swallowtail (Ranger Variant)

-- SSC Swallowtail (Ranger Variant) @ LL3 --
[ LICENSES ]
  SSC Swallowtail 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Spotter 3, Prospector 1, Drone Commander 1, House Guard 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:14 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:+2 LIMITED:+1
  SPD:6 EVA:10 EDEF:9 SENSE:20 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
  MAIN MOUNT: Autopod // Overpower Caliber
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Lotus Projector, Pattern-A Smoke Charges x4
-- SSC Swallowtail (Ranger Variant) @ LL6 --
[ LICENSES ]
  SSC Swallowtail 2, HORUS Goblin 1, IPS-N Kidd 2, IPS-N Drake 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Spotter 3, Prospector 3, Drone Commander 1, House Guard 1, Bonded 1
[ STATS ]
  HULL:2 AGI:0 SYS:2 ENGI:4
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:+3 LIMITED:+2
  SPD:6 EVA:10 EDEF:10 SENSE:20 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Assault Cannon
  MAIN MOUNT: Autopod // Overpower Caliber
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Lotus Projector, Field-Approved, Brass Ignorant Modifications, Pattern-A Smoke Charges x5

Similar to the normal Swallowtail, you can make use of your Lock On features while standing still for extra value. When you can’t, use H0R_OS I invades with FABIM to help your team, and find (or make with Smoke Charges) soft cover to stand in.

Viceroy

-- SSC Viceroy @ LL3 --
[ LICENSES ]
  SSC Monarch 2, IPS-N Caliban 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:5 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  AUX/AUX MOUNT: Missile Rack / Missile Rack
  FLEX MOUNT: Thermal Rifle
  HEAVY MOUNT: Hammer U-RPL // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Rapid Burst Jump Jet System, Type-3 Projected Shield, Turret Drones x4
-- SSC Viceroy @ LL6 --
[ LICENSES ]
  SSC Monarch 2, IPS-N Caliban 1, HA Sunzi 1, HA Sherman 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  AUX/AUX MOUNT: Missile Rack / Missile Rack
  FLEX MOUNT: Thermal Rifle
  HEAVY MOUNT: Hammer U-RPL // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x3, Blink Charges x5, EVA Module

A Viceroy’s Hammer U-RPL is one of the best Heavy mounts in the game, it usually functions as an Accurate HMG that you can Overwatch with. With Heatfall Coolant System, you can easily Overcharge to Skirmish most turns, either using Redundant Systems Upgrade to clear all Heat along with a second Skirmish, or Barraging with Fuel Rod Gun to clear 4 Heat.

White Witch

-- SSC White Witch @ LL3 --
[ LICENSES ]
  SSC White Witch 2, HA Gilgamesh 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Heavy Gunner 3, Crack Shot 1, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:17 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:10 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Emergency Repair Module x2, Pinning Spire, Turret Drones x4, Sympathetic Shield x4, EVA Module
-- SSC White Witch @ LL6 --
[ LICENSES ]
  SSC White Witch 2, HA Gilgamesh 1, IPS-N Vlad 2, IPS-N Caliban 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Heavy Gunner 3, Vanguard 3, Crack Shot 1, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:25 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:7
  TECH ATK:0 LIMITED:+2
  SPD:6 EVA:10 EDEF:6 SENSE:5 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Impaler Nailgun (Supermassive Mod)
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Emergency Repair Module x3, Pinning Spire, Turret Drones x5, Sympathetic Shield x5, EVA Module

Move quickly with your base speed and Prospector. Use Heavy Gunner and Vanguard to keep enemies away from your allies. Use Fluid Burst and Sympathetic Shield to build your armor, and Emergency Repair Module to keep it.

Horus

Balor

-- HORUS Balor @ LL3 --
[ LICENSES ]
  HORUS Balor 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Prospector 3, Skirmisher 2, Field Analyst 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:22 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:5
  TECH ATK:+1 LIMITED:+1
  SPD:3 EVA:6 EDEF:10 SENSE:5 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Heavy Machine Gun (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, EVA Module
-- HORUS Balor @ LL6 --
[ LICENSES ]
  HORUS Balor 2, IPS-N Tortuga 1, HA Sunzi 1, IPS-N Kidd 2
[ CORE BONUSES ]
  Reinforced Frame, Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Prospector 3, Skirmisher 2, Field Analyst 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:30 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:+1 LIMITED:+2
  SPD:3 EVA:6 EDEF:10 SENSE:5 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x5, Field-Approved, Brass Ignorant Modifications

Balor makes for a solid bulky Striker, if you manage to shore up its speed. Blink Charges, Prospector 3, and Skirmisher 2 certainly do. Use FABIM to help out your allies when you have a spare Quick Action.

Calendula

-- HORUS Calendula @ LL3 --
[ LICENSES ]
  HORUS Goblin 1, HORUS Minotaur 2
[ CORE BONUSES ]
  Integrated Weapon
[ TALENTS ]
  Pankrati 2, Skirmisher 2, Duelist 1, Prospector 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:15 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:7 EDEF:11 SENSE:8 SAVE:13
[ WEAPONS ]
  INTEGRATED WEAPON: Tactical Knife
  MAIN/AUX MOUNT: Tactical Melee Weapon / Tactical Knife
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Turret Drones x4, Metafold Carver, Rapid Burst Jump Jet System
-- HORUS Calendula @ LL6 --
[ LICENSES ]
  HORUS Goblin 1, HORUS Minotaur 2, IPS-N Nelson 3
[ CORE BONUSES ]
  Integrated Weapon, Reinforced Frame
[ TALENTS ]
  Hunter 3, Pankrati 2, Skirmisher 2, Duelist 1, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:25 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:4 EVA:7 EDEF:12 SENSE:8 SAVE:14
[ WEAPONS ]
  INTEGRATED WEAPON: Power Knuckles
  MAIN/AUX MOUNT: Tactical Melee Weapon (Thermal Charge) / Power Knuckles
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Turret Drones x4, Rapid Burst Jump Jet System, Bulwark Mods, Manipulators

Every turn, you want to land an Invade to get a Void Husk onto the field. At minimum, they’re very helpful for applying Slow to enemies across the battlefield. Using Puppet Systems when adjacent to an enemy will let you Overwatch them with your Main Melee, Shredding them with Void Husks. Turret Drones are good targets for your Core Active to banish an enemy from the map.

Goblin

-- HORUS Goblin @ LL3 --
[ LICENSES ]
  HORUS Goblin 3
[ CORE BONUSES ]
  The Lesson of the Open Door
[ TALENTS ]
  Technophile 3, Empath 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:3
  TECH ATK:+2 LIMITED:+1
  SPD:5 EVA:10 EDEF:12 SENSE:20 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, H0R_OS System Upgrade II, OSIRIS-Class NHP, EVA Module
-- HORUS Goblin @ LL6 --
[ LICENSES ]
  HORUS Goblin 3, IPS-N Vlad 2, IPS-N Caliban 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Reinforced Frame
[ TALENTS ]
  Technophile 3, Vanguard 3, Empath 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+2 LIMITED:+2
  SPD:5 EVA:10 EDEF:12 SENSE:20 SAVE:16
[ WEAPONS ]
  FLEX MOUNT: Impaler Nailgun (Supermassive Mod)
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, H0R_OS System Upgrade II, OSIRIS-Class NHP, EVA Module

Goblin does one thing well, hack. Use some combination of Osiris and 1-2 H0R_OS I invades each turn, sometimes supplemented by a False Idol.

Gorgon

-- HORUS Gorgon @ LL3 --
[ LICENSES ]
  HORUS Gorgon 3
[ CORE BONUSES ]
  The Lesson of the Open Door
[ TALENTS ]
  Prospector 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+1 LIMITED:+1
  SPD:4 EVA:8 EDEF:12 SENSE:8 SAVE:16
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
  MAIN MOUNT: Vorpal Gun
  MAIN MOUNT: Vorpal Gun
[ SYSTEMS ]
  SCYLLA-Class NHP, Armament Redundancy, Personalizations, Turret Drones x4, EVA Module
-- HORUS Gorgon @ LL6 --
[ LICENSES ]
  HORUS Gorgon 3, IPS-N Vlad 2, IPS-N Caliban 1
[ CORE BONUSES ]
  Reinforced Frame, The Lesson of the Open Door
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Walking Armory 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:30 ARMOR:0
  STRESS:4 HEATCAP:9 REPAIR:5
  TECH ATK:+1 LIMITED:+2
  SPD:4 EVA:8 EDEF:12 SENSE:8 SAVE:17
[ WEAPONS ]
  FLEX MOUNT: Impaler Nailgun (Supermassive Mod)
  MAIN MOUNT: Vorpal Gun
  MAIN MOUNT: Vorpal Gun
[ SYSTEMS ]
  SCYLLA-Class NHP, Armament Redundancy, Personalizations, Turret Drones x5, EVA Module

Simply, you’ll Unleash SCYLLA every turn, along with another action like Prospector or Turret Drones. Every SCYLLA trigger or Vorpal Gun trigger you’ll move 2 with Skirmisher 2, letting you stay in range for your powerful Core Active.

Hecatoncheires

-- HORUS Hecatoncheires @ LL3 --
[ LICENSES ]
  HORUS Balor 2, IPS-N Tortuga 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:4
  TECH ATK:+1 LIMITED:+1
  SPD:5 EVA:10 EDEF:10 SENSE:10 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, Rapid Burst Jump Jet System
-- HORUS Hecatoncheires @ LL6 --
[ LICENSES ]
  HORUS Balor 2, SSC Atlas 2, IPS-N Tortuga 1, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:5 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+1 LIMITED:+1
  SPD:5 EVA:10 EDEF:10 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Jäger Kunst I, Blink Charges x4

A fast striker with good off-turn pressure, damage, and built-in anti invisibility without the need to use actions. Use Drone Commander 1 to move Turret Drones or Swarm Drones with you.

Hydra

-- HORUS Hydra @ LL3 --
[ LICENSES ]
  HORUS Hydra 2, HORUS Goblin 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Prospector 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:1
  STRESS:4 HEATCAP:7 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:5 EVA:7 EDEF:11 SENSE:10 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Turret Drones x4, Tempest Drone, PUPPETMASTER
-- HORUS Hydra @ LL6 --
[ LICENSES ]
  HORUS Hydra 2, HORUS Goblin 1, HA Gilgamesh 2, HA Sunzi 1
[ CORE BONUSES ]
  Superior by Design, Overpower Caliber
[ TALENTS ]
  Heavy Gunner 3, Skirmisher 2, Drone Commander 2, Prospector 1, Field Analyst 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:6
  TECH ATK:+3 LIMITED:+1
  SPD:5 EVA:7 EDEF:12 SENSE:10 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Personalizations, H0R_OS System Upgrade I, Turret Drones x4, PUPPETMASTER, Utility Drone x3, Emergency Repair Module x2, Tempest Drone

Use Heavy Gunner to control the battlefield in conjunction with your myriad of drones. At both LL3 and LL6, you have a solid Skirmish with your Heavy mount to take advantage of for more general use.

Kobold

-- HORUS Kobold @ LL3 --
[ LICENSES ]
  HORUS Kobold 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Grease Monkey 3, Prospector 1, Drone Commander 1, Field Analyst 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:14 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:3
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:10 EDEF:11 SENSE:8 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, Forge Clamps, Type-3 Projected Shield, EVA Module, H0R_OS System Upgrade I
-- HORUS Kobold @ LL6 --
[ LICENSES ]
  HORUS Kobold 2, HORUS Goblin 1, IPS-N Drake 1, SSC Atlas 2
[ CORE BONUSES ]
  Overpower Caliber, The Lesson of Transubstantiation
[ TALENTS ]
  Grease Monkey 3, Walking Armory 2, Empath 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+3 LIMITED:+1
  SPD:4 EVA:10 EDEF:12 SENSE:8 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Jäger Kunst I, Turret Drones x4, Forge Clamps, Type-3 Projected Shield, EVA Module

Move quickly with Jager Kunst I and Prospector to make up for your 8 Sensor Range, and finish off targets with your Assault Cannon.

Lich

-- HORUS Lich @ LL3 --
[ LICENSES ]
  HORUS Lich 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, Leader 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:12 ARMOR:0
  STRESS:4 HEATCAP:5 REPAIR:6
  TECH ATK:+2 LIMITED:+1
  SPD:5 EVA:8 EDEF:13 SENSE:15 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Unraveler / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, H0R_OS System Upgrade I, Wandering Nightmare, Type-3 Projected Shield, Personalizations, Turret Drones x4, EVA Module
-- HORUS Lich @ LL6 --
[ LICENSES ]
  HORUS Lich 2, HORUS Goblin 1, IPS-N Vlad 2, IPS-N Caliban 1
[ CORE BONUSES ]
  Reinforced Frame, The Lesson of the Open Door
[ TALENTS ]
  Vanguard 3, Walking Armory 2, Leader 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:2 ENGI:3
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:6
  TECH ATK:+3 LIMITED:+1
  SPD:5 EVA:8 EDEF:14 SENSE:15 SAVE:16
[ WEAPONS ]
  MAIN/AUX MOUNT: Impaler Nailgun (Supermassive Mod) / Nexus (Light)
[ SYSTEMS ]
  Armament Redundancy, H0R_OS System Upgrade I, Wandering Nightmare, Type-3 Projected Shield, Personalizations, Unhinge Chronology, Turret Drones x4

Likely the most complicated frame and build on the list. There’s a lot you can do with Soul Vessel and Chronostutter, but they’ll augment your core tools: H0R_OS I invades, Turret Drones, Prospector, and your weapons (Unraveler at LL3 and Impaler Nailgun at LL6). Even if you only use Soul Vessel to negate your Overcharge Heat every turn, this build will perform very well. However, Soul Vessel can be used to deny a lot of offensive action from enemies, and with Prospector you can return right back where you intended to be.

Chronostutter makes things even more complicated, but similarly can be used as a defensive tool to deny your enemies’ offense. Leader 2 and Type-3 Projected Shield can both be used on allies and then Chronostutter’d as a form of low cost movement on- and off-turn.

Lycan

-- HORUS Lycan @ LL3 --
[ LICENSES ]
  HORUS Manticore 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Prospector 3, Skirmisher 2, Executioner 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+1 LIMITED:+1
  SPD:3 EVA:6 EDEF:10 SENSE:8 SAVE:12
[ WEAPONS ]
  Integrated: Shock Claws
  FLEX MOUNT: Assault Rifle
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, Smite
-- HORUS Lycan @ LL6 --
[ LICENSES ]
  HORUS Manticore 2, HA Sunzi 1, HORUS Goblin 1, IPS-N Vlad 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, The Lesson of the Open Door
[ TALENTS ]
  Vanguard 3, Walking Armory 2, Skirmisher 2, Prospector 1, Executioner 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:2
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:3 EVA:6 EDEF:12 SENSE:8 SAVE:15
[ WEAPONS ]
  Integrated: Shock Claws
  FLEX MOUNT: Impaler Nailgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, H0R_OS System Upgrade I, Smite

This variety of Lycan cares little for its Core Active. Instead, it devotes build space for Control with Impaler Nailgun with Power Flux, H0R_OS I and Smite invades, and movement support with Prospector and Blink Charges. We still have Executioner 1 for when you must use Shock Claws, perhaps towards the end of a sitrep to secure objectives.

Manticore

-- HORUS Manticore @ LL3 --
[ LICENSES ]
  HORUS Manticore 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:4
  TECH ATK:+1 LIMITED:+1
  SPD:3 EVA:6 EDEF:10 SENSE:10 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Pistol / Pistol
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, Beckoner, EVA Module
-- HORUS Manticore @ LL6 --
[ LICENSES ]
  HORUS Manticore 2, HA Sunzi 1, HORUS Goblin 1, IPS-N Vlad 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:2
  STRESS:4 HEATCAP:9 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:3 EVA:6 EDEF:12 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Impaler Nailgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, Beckoner, EVA Module, H0R_OS System Upgrade I

An iron meatball of a frame that clicks Skirmish and an Invade at you, with Blink Charges and Prospector to stay in range to keep doing it. Not very good at charging up your Core Active, but that’s not necessary to function as a Manticore.

Minotaur

-- HORUS Minotaur @ LL3 --
[ LICENSES ]
  HORUS Minotaur 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, Walking Armory 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:8 EDEF:11 SENSE:8 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Viral Logic Suite, Turret Drones x4, Metafold Carver
-- HORUS Minotaur @ LL6 --
[ LICENSES ]
  HORUS Minotaur 2, HORUS Goblin 1, IPS-N Vlad 2, IPS-N Caliban 1
[ CORE BONUSES ]
  Reinforced Frame, The Lesson of the Open Door
[ TALENTS ]
  Vanguard 3, Prospector 3, Walking Armory 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:2 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:0
  STRESS:4 HEATCAP:9 REPAIR:5
  TECH ATK:+3 LIMITED:+2
  SPD:4 EVA:8 EDEF:12 SENSE:8 SAVE:16
[ WEAPONS ]
  MAIN/AUX MOUNT: Impaler Nailgun (Supermassive Mod) / Nexus (Light)
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Viral Logic Suite, Turret Drones x5, Metafold Carver, EVA Module

Minotaur has a few gimmicks with Metafold Maze, both of which are empowered by one specific ally, a Taraxacum giving you Relay Coupling to extend your effective Sensors. With 8 Sensors, it can sometimes be difficult to achieve your gameplan alone, but you can still be reasonably effective without this help from a teammate.

Logic Bomb from Viral Logic Suite allows you to apply Metafold Maze to all of the surrounding targets that fail the save, meaning you can immediately apply Immobilize, or even Stunned if any of them are already Immobilized. Keep in mind that you can use Logic Bomb on allies, including drones, which will automatically hit the ally and not harm them in any way, while still applying the Slow to the surrounding enemies. If any allies place Drones such as Utility Drones, this combo is particularly effective.

At LL5 and beyond, you get another combo with Metafold Maze with Impaler Nailgun.

  • Use Puppet Systems on an enemy in a way that triggers your Impaler Nailgun Overwatch with Vanguard 3
  • If the enemy fails the Hull save against Immobilize, you can Metafold Maze, Stunning them. This Stun only works once per scene against each enemy, and uses two quick actions to disable one enemy, but it’s a solid tool in your arsenal to use.

Pegasus

-- HORUS Pegasus @ LL3 --
[ LICENSES ]
  HORUS Pegasus 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:4
  TECH ATK:+1 LIMITED:+1
  SPD:4 EVA:8 EDEF:10 SENSE:10 SAVE:12
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Autogun
  FLEX MOUNT: Autogun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Eye of HORUS, Type-3 Projected Shield
-- HORUS Pegasus @ LL6 --
[ LICENSES ]
  HORUS Pegasus 3, HORUS Goblin 1, IPS-N Kidd 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
  Grease Monkey 3, Skirmisher 2, Siege Specialist 2, Prospector 1, Field Analyst 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:4 EVA:8 EDEF:12 SENSE:10 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Autogun
  FLEX MOUNT: Autogun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Eye of HORUS, Field-Approved, Brass Ignorant Modifications, H0R_OS System Upgrade I

Another Skirmish + Invade build, but with some extra value with 2 autoguns and Ushabti Omnigun, and Eye of Horus to beat Invisible/Hidden NPCs and efficiently finish off the rest. If you have a spare quick action, FABIM is also helpful to aid your allies.

HA

Barbarossa

-- HA Barbarossa @ LL3 --
[ LICENSES ]
  HA Barbarossa 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Siege Specialist 2, Ace 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:-2 LIMITED:+1
  SPD:2 EVA:6 EDEF:6 SENSE:10 SAVE:12
[ WEAPONS ]
  Integrated: Apocalypse Rail
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Mortar
  HEAVY MOUNT: Siege Cannon // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Rapid Burst Jump Jet System, Turret Drones x4, Armament Redundancy, EVA Module
-- HA Barbarossa @ LL6 --
[ LICENSES ]
  HA Barbarossa 3, HORUS Balor 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
  Nuclear Cavalier 3, Vanguard 3, Siege Specialist 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:2
  STRESS:4 HEATCAP:12 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:2 EVA:6 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Apocalypse Rail
  Integrated: Fuel Rod Gun
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Mortar
  HEAVY MOUNT: Siege Cannon (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Blink Charges x5, Armament Redundancy, EVA Module

This build will almost always want to shoot the Siege Cannon in Direct Fire mode, which is generally the more useful profile as it doesn’t require reloading and has half the heat cost.

While Barbarossa may seem like a slow frame at first glance, being Size 3 and having a high Heat Cap actually make this a non issue with smart play and a few specific build choices. Ace 2 plus Rapid Burst Jump Jets means you move very far on any Boost, at the cost of some Heat. Later, you can use Blink Charges to move 7-9 spaces at a time by only including one of your hexes on each edge. Movement tools like this are excellent, because it lets you take advantage of Heavy Frame to hold an area very well.

Generally, be very judicious with using Apocalypse Rail. It will turn off all of your movement tools, and the payoff isn’t necessarily worth it - it’s not Accurate like your Siege Cannon. Consider it more heavily on sitreps like Holdout or Control.

Enkidu

-- HA Enkidu @ LL3 --
[ LICENSES ]
  HA Tokugawa 2, IPS-N Nelson 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Hunter 3, Spaceborn 1, Duelist 1, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-2 LIMITED:+1
  SPD:3 EVA:8 EDEF:8 SENSE:5 SAVE:12
[ WEAPONS ]
  Integrated: Plasma Talons
  FLEX MOUNT: War Pike // Overpower Caliber
  FLEX MOUNT: Annihilator
[ SYSTEMS ]
  Personalizations, Type-3 Projected Shield, Bulwark Mods, Armament Redundancy, Rapid Burst Jump Jet System
-- HA Enkidu @ LL6 --
[ LICENSES ]
  HA Tokugawa 2, IPS-N Nelson 1, HORUS Minotaur 3
[ CORE BONUSES ]
  Overpower Caliber, The Lesson of the Open Door
[ TALENTS ]
  Hunter 3, Spaceborn 3, Pankrati 2, Duelist 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:1
  STRESS:4 HEATCAP:12 REPAIR:7
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:8 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
  Integrated: Plasma Talons
  FLEX MOUNT: War Pike // Overpower Caliber
  FLEX MOUNT: Annihilator
[ SYSTEMS ]
  Personalizations, Type-3 Projected Shield, Bulwark Mods, Armament Redundancy, Interdiction Field

Despite appearances, Enkidu is a Controller. With Type-3 Projected Shield, Spaceborn 1, and Overcharge, you’re guaranteed to get into Danger Zone on round 1 at LL3. At LL6, you can Skirmish with Annihilator to guarantee Danger Zone. Interdiction Field prevents enemy teleportation, and applies slowed to enemies in the same range as your Plasma Talons. If they fail the save, your Talons will have Accuracy against them, and they’ll have an even harder time getting away from your glue trap.

On-turn, Skirmish with your War Pike, and use Hunter 3 to throw your Plasma Talons as a free action.

Genghis

-- HA Genghis @ LL3 --
[ LICENSES ]
  HA Genghis 2, IPS-N Tortuga 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:3
  STRESS:4 HEATCAP:12 REPAIR:5
  TECH ATK:-2 LIMITED:+1
  SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Armament Redundancy, Type-3 Projected Shield, Turret Drones x4, EVA Module
-- HA Genghis @ LL6 --
[ LICENSES ]
  HA Genghis 2, IPS-N Tortuga 1, HA Sherman 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:3
  STRESS:4 HEATCAP:14 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Armament Redundancy, Redundant Systems Upgrade x3, Blink Charges x5

Genghis is a huge pile of Heat Cap, with a Core Active that lets you clear the Heat you’ll generate. Spend your Heat on Overcharges to shoot your HMG even more, and clear that Heat with Fuel Rod Gun and Redundant Systems Upgrade.

“Worldkiller” Genghis Mk. I

-- HA “Worldkiller” Genghis Mk I @ LL3 --
[ LICENSES ]
  HA Genghis 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Prospector 3, Nuclear Cavalier 2, Vanguard 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:3
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:-2 LIMITED:+1
  SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:12
[ WEAPONS ]
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Shotgun
  HEAVY MOUNT: Plasma Thrower (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, AGNI-Class NHP x2, EVA Module
-- HA “Worldkiller” Genghis Mk I @ LL6 --
[ LICENSES ]
  HA Genghis 3, IPS-N Caliban 1, IPS-N Tortuga 1, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Superior by Design
[ TALENTS ]
  Vanguard 3, Nuclear Cavalier 3, Prospector 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:19 ARMOR:3
  STRESS:4 HEATCAP:14 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: Plasma Thrower (Supermassive Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, AGNI-Class NHP x3, Accelerate

The Worldkiller model is a bit better suited to using Plasma Thrower, since it ignores burn resistance. With Supermassive Mod, you can immediately knock enemies back into the flames you create with the weapon. Use AGNI and Fuel Rod Gun to keep from stressing, but Superior By Design will protect you from a common Stress result.

Gilgamesh

-- HA Gilgamesh @ LL3 --
[ LICENSES ]
  HA Gilgamesh 2, SSC Metalmark 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Heavy Gunner 3, Prospector 1, Drone Commander 1, Crack Shot 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:5
  TECH ATK:0 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  FLEX MOUNT: Missile Rack / Missile Rack
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Emergency Repair Module x3, Flash Charges x4, Reactive Weave, Turret Drones x5, EVA Module
-- HA Gilgamesh @ LL6 --
[ LICENSES ]
  HA Gilgamesh 2, SSC Metalmark 1, IPS-N Vlad 2, IPS-N Caliban 1
[ CORE BONUSES ]
  Overpower Caliber, Reinforced Frame
[ TALENTS ]
  Heavy Gunner 3, Vanguard 3, Prospector 1, Drone Commander 1, Crack Shot 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:11 REPAIR:6
  TECH ATK:0 LIMITED:+3
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
  MAIN MOUNT: Assault Rifle
  FLEX MOUNT: Impaler Nailgun (Supermassive Mod)
  HEAVY MOUNT: Legionnaire Battle Rifle // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Emergency Repair Module x4, Flash Charges x5, Turret Drones x6, Utility Drone x5

A bulky and annoying generalist, you have a few good proactive tools to get you by before your reactive ones. Heavy Gunner with LBR is quite powerful on its own, especially so in combination with Flash Charges, threatening to essentially turn off NPCs without teleportation or other reaction-avoiding movement. With Overpower Caliber, your Skirmish with LBR is also quite solid, even more so if you can afford to Immobilize yourself with Crack Shot for Accuracy. Turret Drones are solid as always. All of these tools build towards your Locked and Loaded feature, giving you extra offensive and defensive capabilities.

Between your Core Active, Core Passive, and Emergency Repair Module with Reactive Weave for a very powerful Brace, you’ll be very difficult to kill. Just be mindful when you use that last tool, as the downsides for Bracing can sometimes outweigh the benefits even with these systems.

Iskander

-- HA Iskander @ LL3 --
[ LICENSES ]
  HA Iskander 2, HORUS Goblin 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Prospector 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:4
  TECH ATK:+2 LIMITED:+1
  SPD:3 EVA:8 EDEF:11 SENSE:15 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Assault Rifle
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, H0R_OS System Upgrade I, Turret Drones x4, Type-3 Projected Shield
-- HA Iskander @ LL6 --
[ LICENSES ]
  HA Sunzi 1, HA Iskander 2, HORUS Goblin 1, IPS-N Vlad 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Superior by Design
[ TALENTS ]
  Vanguard 3, Prospector 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:11 REPAIR:5
  TECH ATK:+3 LIMITED:+1
  SPD:3 EVA:8 EDEF:12 SENSE:15 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: Impaler Nailgun
  HEAVY MOUNT: Heavy Machine Gun // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, H0R_OS System Upgrade I, Turret Drones x4, EVA Module

While Iskander does have Mine traits, this build won’t use them. Your Blink Charges will be much better used as Warp Grenades, which can be thrown up to range 15 because of Assault Launcher. Aside from taking advantage of this, you have some standard straightforward tools to accompany your good stats: Skirmishing HMG, H0R_OS I invades, Turret Drones, and Impaler Nailgun.

Kutuzov

-- HA Kutuzov @ LL3 --
[ LICENSES ]
  HA Napoleon 2, HA Sunzi 1
[ CORE BONUSES ]
  Integrated Ammo Feeds
[ TALENTS ]
  Orator 3, Prospector 3
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:4
  TECH ATK:0 LIMITED:+3
  SPD:4 EVA:8 EDEF:10 SENSE:5 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light)
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Type-3 Projected Shield, Blink Charges x6, Stasis Barrier x4
-- HA Kutuzov @ LL6 --
[ LICENSES ]
  HA Napoleon 2, IPS-N Lancaster 3, HA Sunzi 1
[ CORE BONUSES ]
  Reinforced Frame, Integrated Ammo Feeds
[ TALENTS ]
  Orator 3, Field Analyst 3, Prospector 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:24 ARMOR:2
  STRESS:4 HEATCAP:12 REPAIR:5
  TECH ATK:0 LIMITED:+4
  SPD:4 EVA:8 EDEF:10 SENSE:5 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light)
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Type-3 Projected Shield, Aceso Stabilizer x7, Blink Charges x7

Your core passive will be triggered on any Stabilize action, and from LL3+ you will be able to Overcharge for any available quick action and then Stabilize the Heat off without Stressing. If your Quick action of choice doesn’t force Saves against an enemy, then you’ll get an Orator dice with this rotation. Type-3 Projected Shield will trigger your Shield trait without a save, which can be very powerful.

Napoleon

-- HA Napoleon @ LL3 --
[ LICENSES ]
  IPS-N Drake 1, HA Napoleon 2
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Nuclear Cavalier 2, Skirmisher 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:16 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:4
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, EVA Module, Type-3 Projected Shield, Rapid Burst Jump Jet System
-- HA Napoleon @ LL6 --
[ LICENSES ]
  IPS-N Drake 1, HA Napoleon 2, HA Sunzi 1, SSC Atlas 2
[ CORE BONUSES ]
  Overpower Caliber, Superior by Design
[ TALENTS ]
  Nuclear Cavalier 3, Walking Armory 2, Skirmisher 2, Prospector 1, Drone Commander 1
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:23 ARMOR:2
  STRESS:4 HEATCAP:12 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  MAIN/AUX MOUNT: Assault Cannon / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Turret Drones x4, Blink Charges x4, Jäger Kunst I, EVA Module

Napoleon’s traits are a little lacking, but it’s stats aren’t. You have some solid tools to get around the battlefield and deal damage, in a size 1/2 package with Jager Kunst I.

Saladin

-- HA Saladin @ LL3 --
[ LICENSES ]
  HA Saladin 2, IPS-N Drake 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Prospector 3, House Guard 1, Field Analyst 1, Drone Commander 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:22 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:3 EVA:6 EDEF:8 SENSE:10 SAVE:12
[ WEAPONS ]
  FLEX MOUNT: Assault Cannon // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Flash Anchor, Turret Drones x4, Type-3 Projected Shield, Argonaut Shield, EVA Module
-- HA Saladin @ LL6 --
[ LICENSES ]
  HA Saladin 3, IPS-N Drake 1, HA Sunzi 1, IPS-N Nelson 1
[ CORE BONUSES ]
  Overpower Caliber, Superior by Design
[ TALENTS ]
  Technophile 3, Black Thumb 3, Prospector 1, House Guard 1, Field Analyst 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:25 ARMOR:1
  STRESS:4 HEATCAP:14 REPAIR:6
  TECH ATK:0 LIMITED:+2
  SPD:3 EVA:6 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Assault Cannon // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Flash Anchor, NOAH-Class NHP, Blink Charges x5, Enlightenment-Class NHP, Bulwark Mods, Manipulators

To keep up with our team to use NOAH, we’ll use Blink Charges and Prospector to get into position. Technophile 3 and Black Thumb 2 can help manage the Heat Generated. If we don’t need to clear our own Heat, Black Thumb 3 will let us use our Black Thumb Rodeo options for our allies within Range 2 instead.

Sherman

-- HA Sherman @ LL3 --
[ LICENSES ]
  HA Sherman 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Nuclear Cavalier 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:-1 LIMITED:+1
  SPD:3 EVA:7 EDEF:8 SENSE:10 SAVE:12
[ WEAPONS ]
  Integrated: ZF4 SOLIDCORE
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Assault Rifle
  HEAVY MOUNT: ANDROMEDA-Pattern Heavy Laser Rifle // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x2, Blink Charges x4
-- HA Sherman @ LL6 --
[ LICENSES ]
  HA Sherman 2, IPS-N Tortuga 1, HORUS Balor 2, HA Sunzi 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Superior by Design
[ TALENTS ]
  Nuclear Cavalier 3, Vanguard 3, Skirmisher 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:23 ARMOR:1
  STRESS:4 HEATCAP:14 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:3 EVA:7 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: ZF4 SOLIDCORE
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Deck-Sweeper Automatic Shotgun
  HEAVY MOUNT: ANDROMEDA-Pattern Heavy Laser Rifle (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x3, Accelerate

Sherman Shoots Its Gun (Andromeda). You will shoot it, as much as your Heat allows. All Stabilizes will build up your ZF4 solidcore charges, which when fully charged is effectively another Heavy mount. Barraging with Fuel Rod Gun or ZF4 Solidcore plus your Andromeda when the occasion arises will be helpful.

Sunzi

-- HA Sunzi @ LL3 --
[ LICENSES ]
  HA Sunzi 2, HORUS Goblin 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Demolitionist 3, Prospector 1, Drone Commander 1, Field Analyst 1
[ STATS ]
  HULL:2 AGI:0 SYS:1 ENGI:2
  STRUCTURE:4 HP:15 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:4
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:7 EDEF:9 SENSE:15 SAVE:13
[ WEAPONS ]
  MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x4, H0R_OS System Upgrade I, Turret Drones x4
-- HA Sunzi @ LL6 --
[ LICENSES ]
  HA Sunzi 2, HORUS Goblin 2, HORUS Lich 1, HA Gilgamesh 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Integrated Ammo Feeds
[ TALENTS ]
  Grease Monkey 3, Demolitionist 3, Empath 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:20 ARMOR:1
  STRESS:4 HEATCAP:9 REPAIR:5
  TECH ATK:+3 LIMITED:+3
  SPD:4 EVA:7 EDEF:10 SENSE:15 SAVE:16
[ WEAPONS ]
  MAIN/AUX MOUNT: Unraveler / Nexus (Light)
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Blink Charges x6, H0R_OS System Upgrade I, H0R_OS System Upgrade II, Wandering Nightmare, Emergency Repair Module x4

With a narrow focus on Control, this Sunzi debilitates enemies in a number of different ranges and in a few unique ways. Teleportation, like from Blink Charges, can be redirected to your Blink Anchor or to yourself for allies. With the extra charges of Blink Anchor from Integrated Ammo Feeds, you’ll be able to continuously keep enemies trapped where you want them. If you put down a Wandering Nightmare on top of your Blink Anchor (best achieved on the first round of the Sitrep with an Overcharge), they’ll risk being Slowed, making it even harder to get anywhere meaningful. Don’t forget to utilize Demolitionist 3 and Safe Harbor to get extra value out of Warp Grenades.

Tagetes

-- HA Tagetes @ LL3 --
[ LICENSES ]
  HA Sherman 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Nuclear Cavalier 3, Crack Shot 2, Prospector 1
[ STATS ]
  HULL:1 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:14 ARMOR:1
  STRESS:4 HEATCAP:12 REPAIR:4
  TECH ATK:-1 LIMITED:+2
  SPD:3 EVA:7 EDEF:8 SENSE:8 SAVE:12
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Tachyon Lance // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x3, Armament Redundancy, Type-3 Projected Shield
-- HA Tagetes @ LL6 --
[ LICENSES ]
  HA Sherman 3, HORUS Balor 2, IPS-N Tortuga 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Superior by Design
[ TALENTS ]
  Nuclear Cavalier 3, Vanguard 3, Crack Shot 2, Prospector 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:14 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:3 EVA:7 EDEF:8 SENSE:8 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  FLEX MOUNT: Deck-Sweeper Automatic Shotgun
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Tachyon Lance (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x3, Armament Redundancy, EVA Module

This build, and any Tagetes build that wants to take advantage of Tagetes’ Fusiller trait, will benefit greatly from allies with movement support tools. While your Tachyon Lance is range 20, you will still inevitably need to spend some time getting into position, especially to make use of Crack Shot. This will be a bit less of a concern at LL6 once you get Nanocomposite Adaptation for your Tachyon Lance, but some movement will very likely be necessary in any sufficiently difficult combat.

Those considerations aside, your gameplan is simple - Barrage your Tachyon Lance at the highest priority targets every turn possible. You can spend 2-3 turns doing this without Stressing, and then clear off the Heat with Redundant Systems Upgrade or a normal Stabilize before going back to shooting.

Tokugawa

-- HA Tokugawa @ LL3 --
[ LICENSES ]
  HA Tokugawa 2, HORUS Pegasus 1
[ CORE BONUSES ]
  Overpower Caliber
[ TALENTS ]
  Crack Shot 2, Nuclear Cavalier 2, Skirmisher 2
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:18 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:-1 LIMITED:+1
  SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Smartgun
  MAIN MOUNT: Smartgun // Overpower Caliber
[ SYSTEMS ]
  Personalizations, External Batteries, EVA Module
-- HA Tokugawa @ LL6 --
[ LICENSES ]
  HA Tokugawa 2, HORUS Pegasus 1, HA Sherman 2, IPS-N Nelson 1
[ CORE BONUSES ]
  Overpower Caliber, Heatfall Coolant System
[ TALENTS ]
  Grease Monkey 3, Crack Shot 2, Nuclear Cavalier 2, Skirmisher 2
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:12 REPAIR:6
  TECH ATK:-1 LIMITED:+2
  SPD:4 EVA:8 EDEF:6 SENSE:10 SAVE:14
[ WEAPONS ]
  FLEX MOUNT: Missile Rack / Missile Rack
  MAIN MOUNT: Smartgun
  MAIN MOUNT: Smartgun // Overpower Caliber
[ SYSTEMS ]
  Personalizations, Redundant Systems Upgrade x3, Bulwark Mods

Despite appearances, Tokugawa’s damage trait applies to ranged weapons as well. Smartgun is an easy choice, letting you attack from very far away and behind cover at Accuracy. Depending on how safe your positioning is, you can just Barrage both Smartguns and stay Exposed, or Stabilize with either an RSU charge or a normal Stabilize accompanied with an Overcharge to clear your Exposed and Heat.

-- HA Tokugawa @ LL6 --
[ LICENSES ]
  HA Tokugawa 2, IPS-N Tortuga 2, IPS-N Raleigh 2
[ CORE BONUSES ]
  Integrated Weapon, Reinforced Frame
[ TALENTS ]
  Nuclear Cavalier 2, Skirmisher 2, Pankrati 2, Vanguard 1, Duelist 1, Prospector 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-1 LIMITED:+1
  SPD:5 EVA:10 EDEF:6 SENSE:10 SAVE:14
[ WEAPONS ]
  INTEGRATED WEAPON: Tactical Knife
  FLEX MOUNT: Deck-Sweeper Automatic Shotgun
  MAIN MOUNT: Assault Rifle
  MAIN MOUNT: Catalytic Hammer
[ SYSTEMS ]
  Personalizations, “Roland” Chamber, Armament Redundancy, Rapid Burst Jump Jet System, Type-3 Projected Shield

As a treat, Tokugawa gets a second LL6 variant for a melee build. This really starts functioning at LL4 with Catalytic Hammer, which is unfortunate for the format of this article. In any case, your goal is simple - get close with Pankrati 2, Prospector, and Skirmisher, then start Overcharge looping your Catalytic Hammer. More broken down, here’s the typical loop:

  • Protocol Overclock to become Exposed
  • Overcharge, generating 5-10 Heat, guaranteeing Danger Zone
  • Use Skirmisher 2 before you attack to get into range if you need to, or after the attack to break engagement
  • Skirmish with your Catalytic Hammer, with bonus damage from Nuclear Cavalier 2, Roland Chamber, and Limit Break
  • Attack with your Integrated Tactical Knife as a Free Action, with bonus damage from Limit Break
  • As a Full Action, Stabilize to Clear Heat and Exposed, and reload your Catalytic Hammer

You can do this loop from Threat 2 without your Core Active or Threat 4 with it.

If your team has movement support, Grease Monkey 2 instead of Vanguard 1 Prospector 1 can make you quite a bit harder to control.

Conclusion

If you have any questions about these builds, feel free to ping me (majinevelyn) on the Hearth-7 discord!

Now for something a little sillier. If you read through many or all of these builds, you may have noticed some patterns in build choices. As both a joke and self-roast, I’ve compiled a spreadsheet to show just how common those patterns are. Enjoy!

Slop Spreadsheet